Windows16

Shows

Dark Habits

10.26.2016

Sparsity Black

11.30.2016

Masquerade

12.21.2016

Igitur

01.23.2017

Still Fuzz

02.14.2017

RTFM

03.13.2017

PLNXL

04.01.2017

Usonia

04.20.2017

OK OK

05.09.2017

Casual Loop

06.01.2017

Soft Cell

07.01.2017

IRL

08.01.2018

Curators

Isabel Lederman

Michael Ciervo

Designers

Bailey Sheehan

Frédérique Gagnon

George Wylesol

May Kim

Micah Danges

Michael Ciervo

Rahul S. Shinde

Theo Mullen

Vijay Masharani

Will Clayton

Galleries

Andrew Kreps Gallery

Anna Kultys Gallery

Ashes / Ashes

Broadway 1602

Bureau

David Kordansky

Document Space

Galerie Division

Hannah Hoffman

Hester

Indipendenza Roma

Jack Hanley Gallery

Kaufmann Repetto

Kunst Galle Sankt Gallen

Launch F18

Neochrome

Petzel Gallery

Phoebe Projects

Rosenwald-Wolf Gallery

Salon 94

Sculpture Center

Spazioa Pistoia

Standard Oslo

Stellar Projects

Tate Britain

The Box

Tomorrow Gallery

Various Small FIres

WIELS

Zapruder Filmmakers

Zeitgeist Gallery

Artists

Aidan Koch

Alicia Henry

Alina Szapocznikow

Barbara Hepworth

Barbera Kasten

Ben Stone

B. Thom Stevenson

Carl Mannov

Elisabeth Kley

Elizabeth Atterbury

Elizabeth Jaeger

Evan Holloway

Ittah Yoda

Jaya Howey

Jennifer Cohen

John Bohl

John Houck

Julie Beaufils

Lousia Gagliardi

Maia Ruth Lee

Margaret Lee

Matias Faldbakken

Matt Lipps

Megan Rooney

Michael E. Smith

Nick Van Woert

Nina Canell

Nona Inescu

Paul Rouphail

Ricky Swallow

Robert Gober

Robert Overby

Sarah Conaway

Stephanie Hier

Sterling Ruby

Talia Chetrit

Trisha Donnelly

Troy Brauntuch

Vanessa Gully Santiago

Zapruder Filmmakers

Windows 16 is a virtual storefront gallery founded and directed by Isabel Lederman, where graphic designers design unique storefront windows for each exhibition from content that is generated and curated from irl gallery visits. Selected artworks shown on Windows 16 are often distorted, mirrored, enlarged, hung on the side of pedestals, blurred, or pixilated by whichever designer is chosen to design. This project is not about the physicality of these objects, nor is it about the ‘originary’ original— works curated into a virtual storefront gallery are subject to become a new object. This newness comes forth because that which is edict to the original object (the encounter, its emergence, its physicality) is only accessible as an idea, as a memory. Objective relation is not the goal here. Instead of aiming to represent an artwork or artist and eclipsing them, or producing a representation of their art that is ‘‘not nearly as good as seeing it in person,” Windows 16 starts a new conversation, one that is definitely honorous of the work it chooses though not in complete service to it. This may be where design steps in, now that a direct representation of exhibited works here seems much less possible than within the physical space of a gallery or museum; the designer is now free to brand, rebrand, and alter artworks to fit their own conceptual intention, without their efforts being dichotomized from the intrinsic value of the original artwork. - Bailey Sheehan

Original Instagram Account: @windows_16

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